<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Design | 김미소의 포트폴리오</title><link>https://misosos.github.io/en/tags/design/</link><atom:link href="https://misosos.github.io/en/tags/design/index.xml" rel="self" type="application/rss+xml"/><description>Design</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Wed, 08 Oct 2025 00:00:00 +0000</lastBuildDate><image><url>https://misosos.github.io/media/sharing.png</url><title>Design</title><link>https://misosos.github.io/en/tags/design/</link></image><item><title>Glassmorphism Test</title><link>https://misosos.github.io/en/playground/frontend-playground/glassmorphism-test/</link><pubDate>Wed, 08 Oct 2025 00:00:00 +0000</pubDate><guid>https://misosos.github.io/en/playground/frontend-playground/glassmorphism-test/</guid><description>&lt;p&gt;I was curious about how the latest UI trend, Glassmorphism, is implemented, so I experimented with creating it using only TailwindCSS.&lt;/p&gt;
&lt;p&gt;Instead of writing separate CSS code, I combined TailwindCSS utility classes such as &lt;code&gt;backdrop-filter&lt;/code&gt; and &lt;code&gt;blur&lt;/code&gt;, observing the visual changes in real time. By slightly adjusting the transparency and border thickness, I explored how to achieve the most natural glass-like depth that seems to float above the background.&lt;/p&gt;
&lt;p&gt;I also added a simple hover animation to test how the design would feel when interactivity is introduced. Through this small experiment, I once again confirmed that even complex-looking UI designs can be built quickly and intuitively using only utility-based approaches.&lt;/p&gt;</description></item></channel></rss>